Mistwrats
(spirit)
Move points 30
Move modes walk (move cost as per terrain)
Strength 9 to 11 (normal)
Agility 36 to 44 (extremely high)
Intelligence 2 (animal)
Hit points 20 (recovering 1 per turn)
Alignment evil
Aggression high
Morale unreliable
In combat, mistwrats bite to do 1 to 3 hit points damage and to poison (50% chance) for 2 turns.
Mistwrats can learn the following skills: expert dodge
Mistwrats are resistant to bludgeoning (15%), piercing (15%), slashing (15%), cold (20%), electricity (10%), acid (10%), poison (10%), disease (30%) and magic (5%).
Few people have seen a living mistwrat, and those that have only speak of the creature as a small, blurry, form with teeth. Their bite is poisonous and they are notoriously hard to spot or target, but they are also relatively fragile, unlike their larger cousins. Their teeth are prized by alchemists, and their bodies (when dead) look like some sort of half-starved rat.